#ifndef COIN_H
#define COIN_H

#include "sprite.h"
#include <SDL.h>

class Graphics;

class Coin : public Sprite
{
public:
	Coin();
	~Coin();
	Coin(Graphics &G, SDL_Point Position);
	void Update(float ElapsedTime);
	void Draw(Graphics &G);
	SDL_Rect CR;
private:
	float Up;
};

#endif
